Journal #6

Thankfully, this week’s readings were way easier for me to comprehend being a SIAT student. I normally don’t have to do many readings for courses and if I do, they’re about topics that kind of seem easier to grasp like narratives in video games (this was one of my readings for my game design class this week).

In Gertz’s article this week, he emphasized the “copycat culture” we are living in where so many website home pages look the same. Should I be afraid to admit that I actually really like the aesthetics of that certain ‘look’ of websites? Everything just looks so clean & polished and theres a certain emphasis on the text that can be easily read. In the reading questions submission this week, I asked if these websites are actually the bane of everyones existence because the positive thing about this look is that  the usability is super easy. Everyone knows how to navigate through the pages because they’re all familiar. For websites that are aimed at an audience where you want them to be able to navigate, shouldn’t you be catering towards them? I think it depends on what your website is about, if you’re all about being a unique and creative web designer then this is not the website look for you. If you’re making for your new app that you’re starting up, then maybe this is a good choice? I think it depends on what you prioritize more, being original and unique (if that’s still a possible thing to achieve nowadays?) or being aimed towards user friendly pages. Is there a balance between the two? Can you be both?

I’m also really excited for the Peter Cocking, the guest speaker to come in and critique our blogs. Critiques are a norm in almost all of my classes so I’m used to them, but I like that were getting feedback from someone we just met. It’s nice to have someone from outside the course take a look at your work since so far with my blog, I haven’t received any feedback on it design-wise, so it’ll be nice to know where I’m at. In my critiques, the students usually have to contribute as well (there are rules like: you must contribute 2 positive critiques and 1 negative) which makes it kind of awkward in my opinion. On one hand, it’s easy to find nice things to say about someone’s work; but I think since you’re in a class with them, it’s harder to point out negative things without seeming rude and competitive. However, the next assignment involves peer feedbacks so i’ll have to face it once again!

 

 

Gertz, Travis. 2015. “Design Machines. How to survive in the digital Apocalypse.” July 2015. Available from:https://louderthanten.com/articles/story/design-machines

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